Product

A learning engine for lessons that behave like games.

HIRUYON is being designed to turn a curriculum objective into a sequence of explanation, interaction, retry and progress instead of a static digital worksheet.

01

Curriculum structure

Every activity starts from a defined learning objective, skill and expected outcome.

02

Game patterns

Objectives are matched to interaction patterns such as sequencing, racing, matching, listening, story decisions and visual puzzles.

03

Contextual retries

A failed attempt can change the next hint, rule or challenge rather than simply showing a red error state.

04

Progression

The engine is being structured so skills, activities and mastery signals can grow across lessons, subjects and grades.

First release

Grade 4 English

We are intentionally starting with one grade and one subject so the core experience can be tested deeply before the system expands.

AI role

Useful inside the workflow, bounded in the product.

Claude is planned for activity drafting, explanation variants, feedback and review. It does not replace the curriculum structure or product rules, and we are not designing an unrestricted child chatbot.