Curriculum structure
Every activity starts from a defined learning objective, skill and expected outcome.
Product
HIRUYON is being designed to turn a curriculum objective into a sequence of explanation, interaction, retry and progress instead of a static digital worksheet.
Every activity starts from a defined learning objective, skill and expected outcome.
Objectives are matched to interaction patterns such as sequencing, racing, matching, listening, story decisions and visual puzzles.
A failed attempt can change the next hint, rule or challenge rather than simply showing a red error state.
The engine is being structured so skills, activities and mastery signals can grow across lessons, subjects and grades.
First release
We are intentionally starting with one grade and one subject so the core experience can be tested deeply before the system expands.
AI role
Claude is planned for activity drafting, explanation variants, feedback and review. It does not replace the curriculum structure or product rules, and we are not designing an unrestricted child chatbot.